Cutting deals with dragons ain't so bad.
I sense a shred of evil in you? ;)
The rules are guidelines. The world of Shadowrun is designed so literally anything is possible. If you want to make an impossible shot, try it. It might work.
Thank you! I'll make sure to have some fun with that.
As an entirely unrelated note, I love your icon.
Thank you! Yours is super cute ~ I know that cheeky evil feeling well ;)
Always Geek the mage first
If you have to draw a gun, the run is already a failure
One can't be too paranoid, if you're not checking on your Johnson's story while pursuing the run you're likely to wind up a chalk outline somewhere.
Contacts and favors are more important than Cash
Most important of all, Never Ever cut a deal with a Dragon.
I have a feeling the paranoia thing is going to hold me in good stead! Especially with our GM, I already know he's evil, hehe.
A couple more.
Don't shy away from spending money maintaining 2 - 4 different lifestyles, each one under a different name. Having a clean identity you can assume for a while or at least a paid in full coffin motel in some out of the way corner where no one asks too many questions can be invaluable.
No matter how big your guns are, they have bigger ones so avoid combat whenever possible.
No matter how fast you are or how fast your ride is, you can't outrun a radio so never challenge the Star.
Non lethal solutions are your friend, dead bodies tend to make enemies and even worse tends to make those enemies shoot first and ask questions later.
With that in mind DMSO + Hyper in an Ares Squirt, every runner should carry one.
Initiate as fast as you can, the most important ability your character will ever learn is masking.
Thanks hun those sound like great tips! I'll try and keep them in mind...especially not attempting to engage in 'my gun is big therefore I can squish anything in my path'
You're pretty much on easy mode with a troll street sam.
I haven't seen your character, but I would imagine you're rolling something like 15-20 damage soak dice. You'll probably be fine.
Make yourself a combat cheat sheet.
Buy lots of edge and know how to use it.
Additionally, use all your trollygoodness to defend weaker characters.
mmm trollygoodness! It's a change for me, I tend to go for dex heavy characters particularly of the rogue/theif variety so playing a meat sheild is a branch out for me... Looking forward to the change! I'll look into the combat cheat sheet though, I think that'll really help, thank you! =)
Purchase a DocWagon contract. The bigger, the better. ASAFP.
Maintain multiple boltholes (buy them with lifestyles) and stock them with backup gear in case your guns/knives/underpants are stolen/destroyed/infested with cockroach spirits.
Meet your contacts in highly visible, public places. Shitty bars at three in the morning are a good place to die, public parks or sporting events are full of innocent bystanders that a Johnson might not want as collateral damage.
Oooh Thank you! Docwagon I think is sorted. Will ask my GM if I can use my lifestyle points for smaller hideyholes rather than just one house.
I played in a SR game with a character who used DocWagon as her Get Out Of Drek Free card. The character had either Gold or Platinum DocWagon (the level that would send in the armed troops to get you out) and, were we backed into a corner and pinned down or whatever would shoot herself in the chest.
And the smaller hideyholes can be purchased with additional Lifestyles. So buy a couple months of Middle Lifestyle than three of Low to represent one month's rent on three shitholes.
I see some of the best advice is already given, so a little something extra:
Assume paranoia is the name of the game and don't worry about it. Investigate all the people the GM throws in your path (who aren't actively trying to kill you to your face, that is), not just to make sure they don't screw you, but to also garner some good information. Oftentimes, it can net you a good contact or an ally when your hoop is in the fire, which it will be often.
=) Thanks for replying ~ I'll make sure to scope out our NPCs to try and avoid being shafted hehe