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Tips for a newbie! [Aug. 12th, 2010|01:05 pm]
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[rogue_dreams]
[Current Location |UK]
[mood |chipperchipper]

Hi guys!
New to the community and new to Shadowrun! Been tabletop roleplaying for a few years now - playing Vampire:Dark Ages and currently still playing D&D Dark Sun.

I'm going to playing with a few friends, three of which (including the DM) have played a LOT of shadowrun...So it should be interesting winging my way through the first few sessions.

I've genned a Troll Street Samurai with the help of the more experienced players.

If you could give one tip to me as a newbie to Shadowrun what would it be? (Other than have fun!=D)
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Comments:
[User Picture]From: kingtycoon
2010-08-12 01:42 pm (UTC)

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Cutting deals with dragons ain't so bad.
[User Picture]From: rogue_dreams
2010-08-12 08:50 pm (UTC)

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I sense a shred of evil in you? ;)
[User Picture]From: anguissette_02
2010-08-12 01:44 pm (UTC)

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The rules are guidelines. The world of Shadowrun is designed so literally anything is possible. If you want to make an impossible shot, try it. It might work.
[User Picture]From: rogue_dreams
2010-08-12 08:51 pm (UTC)

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Thank you! I'll make sure to have some fun with that.
[User Picture]From: p_a_morningstar
2010-08-14 10:57 pm (UTC)

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As an entirely unrelated note, I love your icon.
[User Picture]From: rogue_dreams
2010-08-16 09:40 pm (UTC)

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Thank you! Yours is super cute ~ I know that cheeky evil feeling well ;)
[User Picture]From: rasilio
2010-08-12 01:45 pm (UTC)

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Always Geek the mage first

If you have to draw a gun, the run is already a failure

One can't be too paranoid, if you're not checking on your Johnson's story while pursuing the run you're likely to wind up a chalk outline somewhere.

Contacts and favors are more important than Cash

Most important of all, Never Ever cut a deal with a Dragon.
[User Picture]From: rogue_dreams
2010-08-12 08:51 pm (UTC)

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I have a feeling the paranoia thing is going to hold me in good stead! Especially with our GM, I already know he's evil, hehe.
[User Picture]From: rasilio
2010-08-12 10:09 pm (UTC)

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A couple more.

Don't shy away from spending money maintaining 2 - 4 different lifestyles, each one under a different name. Having a clean identity you can assume for a while or at least a paid in full coffin motel in some out of the way corner where no one asks too many questions can be invaluable.

No matter how big your guns are, they have bigger ones so avoid combat whenever possible.

No matter how fast you are or how fast your ride is, you can't outrun a radio so never challenge the Star.

Non lethal solutions are your friend, dead bodies tend to make enemies and even worse tends to make those enemies shoot first and ask questions later.

With that in mind DMSO + Hyper in an Ares Squirt, every runner should carry one.

Initiate as fast as you can, the most important ability your character will ever learn is masking.
[User Picture]From: rogue_dreams
2010-08-16 09:39 pm (UTC)

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Thanks hun those sound like great tips! I'll try and keep them in mind...especially not attempting to engage in 'my gun is big therefore I can squish anything in my path'
[User Picture]From: yesferatu
2010-08-12 04:32 pm (UTC)

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You're pretty much on easy mode with a troll street sam.
I haven't seen your character, but I would imagine you're rolling something like 15-20 damage soak dice. You'll probably be fine.

Make yourself a combat cheat sheet.
Buy lots of edge and know how to use it.
Additionally, use all your trollygoodness to defend weaker characters.
[User Picture]From: rogue_dreams
2010-08-12 08:53 pm (UTC)

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mmm trollygoodness! It's a change for me, I tend to go for dex heavy characters particularly of the rogue/theif variety so playing a meat sheild is a branch out for me... Looking forward to the change! I'll look into the combat cheat sheet though, I think that'll really help, thank you! =)
[User Picture]From: sandchigger
2010-08-13 03:25 pm (UTC)

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Purchase a DocWagon contract. The bigger, the better. ASAFP.

Maintain multiple boltholes (buy them with lifestyles) and stock them with backup gear in case your guns/knives/underpants are stolen/destroyed/infested with cockroach spirits.

Meet your contacts in highly visible, public places. Shitty bars at three in the morning are a good place to die, public parks or sporting events are full of innocent bystanders that a Johnson might not want as collateral damage.
[User Picture]From: rogue_dreams
2010-08-16 09:40 pm (UTC)

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Oooh Thank you! Docwagon I think is sorted. Will ask my GM if I can use my lifestyle points for smaller hideyholes rather than just one house.
[User Picture]From: sandchigger
2010-08-16 09:49 pm (UTC)

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I played in a SR game with a character who used DocWagon as her Get Out Of Drek Free card. The character had either Gold or Platinum DocWagon (the level that would send in the armed troops to get you out) and, were we backed into a corner and pinned down or whatever would shoot herself in the chest.

And the smaller hideyholes can be purchased with additional Lifestyles. So buy a couple months of Middle Lifestyle than three of Low to represent one month's rent on three shitholes.
[User Picture]From: p_a_morningstar
2010-08-14 10:57 pm (UTC)

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I see some of the best advice is already given, so a little something extra:

Assume paranoia is the name of the game and don't worry about it. Investigate all the people the GM throws in your path (who aren't actively trying to kill you to your face, that is), not just to make sure they don't screw you, but to also garner some good information. Oftentimes, it can net you a good contact or an ally when your hoop is in the fire, which it will be often.
[User Picture]From: rogue_dreams
2010-08-16 09:41 pm (UTC)

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=) Thanks for replying ~ I'll make sure to scope out our NPCs to try and avoid being shafted hehe