|Dual-wielding ranged weapons in SR?
||[Dec. 24th, 2010|02:32 am]
I'm rolling up my first SR character for a friend's campaign and decided on a B&E specialist, also focusing on close-combat. I decided to go with pistols as my main weapons, using the Firefight martial art from Arsenal to keep me in either short range or melee. I'm trying to figure out whether to dual wield in SR, though (I come from a strictly D&D background). I've already got the Ambidexterity quality, and I know you split your dice pool when dual wielding, but I'm worried about even being able to hit at all with the reduced dice pools.|
My Pistols skill is at 5 with a 7 starting agility, a heavy pistols specialization, and two Smartgun-system equipped Ares Predator IVs, so I should be rolling 16 dice total on attacks with one gun by my count. Is lowering that to 8 dice going to kill me as far as hitting anything? Or doing enough damage to get through whatever armor the enemies are wearing? (The pistols do 5P each with AP-1, and we're using SR4, if that matters any.) The character's an Adept, too, and most of my points are already spent getting initiative passes and stealthy abilities (Traceless Walk, Facial Sculpt, Improved Reflexes), but if anyone has any combat-oriented power suggestions I might want to take on I'm all ears!